Devlogs
Quality of Life : UI Reloaded
Pretty much did everything from last goal list. Tooltips are still painful though ( did I mention my hate for UI? )
I think most basic stuff is present now and content can be added
Goals for next Snapshot
- Fix Bug where UI is not usable when hovering above real world objects
- Implement working Scene Transitions
- Implement a GameOver State and Respawn
- Loot maybe possibly? Atleast have Enemies drop loot and have it be automatically added to the Inventory, no fancy loot window yet (more UI)
- Cave Map that you can enter and leave