Posted April 08, 2023 by Cherry
#onthewind'sbreath #onthewindsbreath #on the winds breath #on the wind's breath #devlog #update 1.2.0 #update 1.2.1
I followed some of the community advice and changed up how the movement works in the vertical axis, and smoothened out some animations. Improved a few of the levels, added a couple features requested by the comments and added a new level.
New level is a cave level which introduces a new feature. Waterfalls. When they touch you your seed gets wet, and you lose control over it which usually leads to death. I optimized a couple of things including: water tile animations since they desynchronized somehow, movement lag and more.
Changelog: