Devlogs
0.3.5 P2 - Bugfix (and more) Patch 17
EDIT AS OF 10:00 AM, APRIL 8: The patch has been re-patched with some minor adjustments.
Good evening!
This patch doesn't just have bugfixes- it has features! In addition to fixing a few issues with gear, I've added something cool to the game with this one.
As always, the new patch replaces the main download.
NEW FEATURES:
- Blocking an attack now plays one of three short animations depending on whether the attack was a Thunder attack, and if not, whether it dealt 0 damage or not.
BALANCE CHANGES:
- The Electromagnet Shuriken was pretty underwhelming for a Trinket. Its Shuriken counterattack now ignores Block, similar to a Thunder attack.
BUGFIXES:
- Sir Reus's War Shield should now show its Shield Bash in the Skills menu when Brill blocks with it.
- Dynamis Jolt should no longer have the same animation as Holy Water. I mean, come on, they're completely different elements.
- The quest The King's Request should now properly be counted as complete at the right time. If you already completed it, just talk to the King again.
- The Electromagnet Shuriken's counterattack has undertaken its own strict ninja training regimen, and now no longer has 20% damage variance.
- Second Round: The valves in the Concealed Prison no longer hold you up for 60 frames. We don't speak valve, but we think they were asking you if you'd like to talk to them about your Raft's extended warranty.
- Second Round: The Enervator Squad now actually appears when you enter a wrong combination. Yg'Xel the Acquisitor apologizes for a lacking punishment, and will endeavor to fire more laser beams at you in the future to make up for it.
TEXT CHANGES:
- The Alchemist's grandchildren have new dialogue after completing The Best-Laid Traps, and again after completing A Royal Pain.
- Second Round: The Conscientious Darknyte now has altered dialogue when you've talked to him again, and some of his dialogue options now reflect completion of A Royal Pain.