Devlogs
0.3.5 P2 - Bugfix Patch 16
EDIT 2: Another, more important adjustment was made to the patch at 2:50 PM. This one fixes a pretty important progression-related bug.
EDIT: On 12:35 PM on April 7, some adjustments were made to the patch that fixed more bugs. These are more minor fixes.
Good evening!
I feel bad that I had to make so many bugfix patches. For a while, Ruphand's development was in a slump- solo game development, even with RPG Maker doing a lot of the legwork, is hard to do when you've got a busy schedule- and a lot of bugs probably slipped in around that slump.
This patch fixes a lot of bugs, so you'll want to download this one. As usual, the fixed version replaces the main download; you can move your saves over by going to www/save in your old install, copying its contents, and pasting them into the www/save of the new install.
BUGFIXES:
- More clouds and walls no longer break physics. If Brill was in a now-inaccessible part of the Overworld, she can examine a gate to get back.
- After explaining to the Ruin Keepers that the AI bug was not an actual bug, and thus was not a part of nature under their protection, they will no longer spam Keeper's Ward while alone.
- A certain undead warrior is now much better at tanking, as he should be.
- An item reward for a sidequest should no longer hover awkwardly off in the center of the screen.
- After realizing that it doesn't make much sense, Brill's Blocking sprite will be properly shown when she's Blocking.
- Polar Ectoplasms no longer apply their On-Block effects to their target with Ecto Punch. Sorry, Brill- you don't get ghost powers today.
- A sleepy civilian in a later town no longer turns to face people in her sleep. What can we say? It's been pretty stressful around where she lives, what with the [SPOILER] and the [OTHER SPOILER] and the [NOT REALLY AS MUCH OF A SPOILER, BUT STILL A SPOILER].
- The old Tailor's shop somehow had a stool glued to the ceiling. Apparently it's someone's idea of a prank. Well, it's off the ceiling now, and should no longer appear above Brill's head.
- Second Round: The statues in the Cloudtop Palace Gallery no longer change when you enter.
- Second Round: The log bridge in the Aeric Ruins can now be properly walked under.
- Second Round: Treachery Fiends' Gravitation now should be properly evadable/counterable.
- Third Round: Mysterious glimpses of the future shouldn't appear in the Aerialite Caverns.
- Third Round: Brill should no longer be able to skip half an update's content by looking at a statue.