Devlogs
Patch 1.2, Windows and WebGL
Posted April 07, 2023 by Daniel Sohn
#Bug Fix #Major Patch #AI Change #Balance Change #QoL #Performance change
Major balance changes around buffs:
- Inventory can now hold 16 total buffs
- Re-balanced stats of several buffs (generally lowered stack limit to 3 and multipliers from 5-10)
- Stack limit of pierce and projectile boost is now 2
Added new placeholder sounds:
- BGM
- Different firing sound
- Player hit sound
- All sounds from More Mountains Top down Engine (will be replaced)
Added feedback for shooting, hitting boss, and getting hit.
Major adjustments on pacing of game:
- Several starting enemies now exist at the start
- Reworked AI of boss
- Made passive phase at the beginning for 60 seconds
- Boss wanders and then stalks player at a high fixed distance
- Has a middle phase that lasts for 120 seconds
- Boss stalks player closer and shoots and then retreats
- A final phase after all phases have past,
- Boss now moves much closer to player and constantly fires
- Adjusted stats of the boss
- Boss now has more HP (double amount)
- Boss no longer deals DoT, now hits like the tree projectiles
- Boss tree projectiles increased knockback
Bug-fixes and QoL:
- Inventory navigation now works properly
- Spacebar can be used to select buffs from selected slot
- Inventory menu and pause menu now no longer interfere with each other
- Controller support partially supported, still needs fixing.
- General increase in FPS due to lowered intensity of VFX.