Posted April 05, 2023 by lettucepie
#general update
Many additions and optimizations have happened. For starters the graphic quality took a small hit, this was to lighten the load on mobile gpu processing by condensing down all the different materials to just 2; a Base Diffuse Material, and a Glossy Material. Almost every 3D mesh now refers to these same assets, which helps drastically on low-end mobile devices. Optimizations were made for memory usage as well. In the beginning, the game would spawn 200 platforms, even if you never reached them. Now it only maintains 20 platforms and obstacles ahead of the player, while also cleaning up any excess assets left behind.
There were also a couple of gameplay additions. Most notable is the Dragonfly enemy, who generates a randomly made ellipse and then flies in a loop. The next addition isn't as noticeable, but the game tries to scale the difficulty with how far the player has traveled. It affects how far ahead a new platform will spawn, and the likelihood of enemies and collectables occupying the same space.
I have also started the review process for the Appstore and Playstore. I still want to polish everything up before I make any release public, hoping to have it out there by the 14th this month! 😄