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Dereliction 2022 // Demo version 0.3.0 Released

DROSS // DEMO
A downloadable Xeno-Horde Rogue FPS for Windows, macOS, and Linux

It has been a month or so. I haven't been posting much. I haven't uploaded many updates to the demo. But, I have been working hard on Dereliction 2022.

Here is an update on most of the changes to the Demo. Now Version 0.3.0

Dereliction 2022 // Demo version 0.3.0 released

I have not been posting or sharing any of the work I have been working on. Not for any reason really, but I just have been focusing more on working on the game. However, I felt I should write a little about this newest demo update. Here it is.

Story:

No spoilers, but I have been adding story elements to the game. This has required a decent overhaul to the level loading, but I feel that it adds a whole lot to the game. It adds more purpose to your actions, and more of a reason to keep going.

I have barely started, but the groundwork is in place. Story arches will cover many floors, require different actions to complete, and give rewards or change the story outcome. Some decisions open more options, and some close other paths.

Art Changes:

levels:

Above are some new walls for rooms. These replace the oldest art, interesting. and below is them in action.

My goal is to have the levels be as unobtrusive as possible. Anything important will be coloured differently. Its hard to say that the "style" of the games levels are a style, but there's thought put into it. 

Weapons:

I have added 5 more weapons in this update. I figured that I should finish the art for the weapons I have already added in the previous weapon pack. I say finish loosely... They have improved.

Gameplay Changes:

Movement:

Im still getting a feel for the speed of the game. The height of the player, movement, strafe speed. etc. 

It's a slow process, I'd categorize it as balancing. It's going to be continuous process. So any feedback and input is appreciated!

3rd weapon Slot:

Now the player can carry 3 weapons. It is important for the player to have a variety of tools and weapons for different situations, otherwise they would need a more generic catch all weapon for any situation.

As before, the new weapons use existing ammo types. These weapons act differently from the original ones, so if you dont want the Nail gun weapon, theres an alternate grenade launcher that use the same orange ammo pool.

Weapon Sockets & Levels:

Now, I am not sure if I covered this addition to the game. So, just in case, I will mention this here. Weapons have a level. This level is determined "Randomly" as well as where it is located in the Facility. So, later levels will have higher level weapons, with a bit of randomness added on top of that.

Secondly, weapons have an amount of "Sockets". These scale with the level of the weapon. So a higher levelled weapon will have more available sockets. 

Found weapons will have "Random" upgrades already added to the sockets as well. 

The upgrades are:

  1. Fire Rate
  2. Damage
  3. Accuracy
  4. Magazine size
  5. Reload speed

There are machines scattered throughout the levels that will upgrade these stats, as well as ones that upgrade the level of the weapon.

Thank you to everyone following and supporting the game! It has been a busy process. It's been a little stressful, but fun. And a lot of work.

Please check out the demo here and on Steam. It runs well on SteamDeck too! Wishlists are super important, sadly, they determine reach on Steam, and that is super important. So, If you are interested, please Wishlist DERELICTION 2022 on Steam


Any questions, comments, or feedback please share here or in the discussion forums:

Steamcommunity.com

Thank you for reading.

Cheers,

SALT_

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