Posted April 04, 2023 by BadTech Games
Physic here with an update on the progress of the next build. (Because y'know... that wasn't already clear from the title)
Firstly, let me say thank you all for your ongoing interest and support in this project.
A huge shoutout to my Patrons Rednecktexan, LEROY JONES, Everos and Fuzzfang. You guys are absolute legends and you have my utmost gratitude for your generosity!
Now that the wild fangirling is done, lets get into what to expect in the next update.
I've made a number of technical updates which has made writing and constructing scenes a hell of a lot easier and faster so I'm looking forward to having more content for you at a faster pace with each update. My goal is to eventually achieve consistent, monthly updates. (Please bear with me as I adapt to juggling work, study and this project)
I'll be releasing a full changelog closer to the release date, but for now...
I'm happy to announce that the next build will have the full screen toggle option and will also be available on the following platforms:
Are you a linux user? let me know in the comments so we can look into getting this supported as well.
Story-wise, Day and Night 0 are both complete, with Day and Night 1 also nearing completion. To put this in context, the demo will consist of 6 days and 5 nights. Currently, the autosave function will kick in at the end of each day and night however, I've been toying with the idea that if players would prefer autosaves at the midway point of a day/night as well, this can be implemented. We'll get to explore the campus more, meet a bunch of other characters and also be getting our first look at the battle system, while the battles will be easy initially, please keep in mind they will be tweaked in future and the difficulty increased.
That wraps up the update for now, keep your eyes on itch.io and my twitter for the latest updates and releases!