Devlogs
4/4 - Voidglor (3)
4/4 - Voidglor (3)
- Room same as previous, except for a circle engraved on the stone floor. Different sigils encompass the circle. On a successful INTL STAT CHECK, Punks decipher the sigils as part of a Summoning Circle. On an MS or CRIT success, Punks know who it summons—the demon, Floog.
- The circle activates if the party breaks the Summoning Circle’s boundaries. It will crackle with life showing a green and black maelstrom within the circle and mirrored on the ceiling.
- Floog will only appear once entire party leaves through (unlocked) north or east doors. Pursues party.
- Floog - Voidglor Guardian Demon (MT - ST)
- 3 attacks/COMBAT ROUND (any combo):
- Claw Strike - FIGHTING ROLL+1d4 VIG HP DMG. 25% poison chance from claws +1d6 VIG HP DMG—1d3 VIG HP DMG/COMBAT ROUND or out of COMBAT until antidote is found (Room 5).
- Fire Breath - FIGHTING ROLL+1D3 VIG HP DMG. 10% chance Punk is ablaze for +1d6 burn VIG HP DMG.
- Hurb’s Lethe - SPELL CHECK - Causes the majick-user to forget all spells for 1d4 COMBAT ROUNDS.