Posted April 04, 2023 by sitebender
- Added post transparency setting.
- Removed G key from causing issues.
- Modified "First Leap" level to have another checkpoint, and less leapers during a problematic section.
- Added enemies over the HUD to make the HUD transparent.
- Added a 2 second wait time to the level finished screen to prevent accidentally skipping through it too fast.
- Added a checkpoint to "Spike Hike," "Speedy Send-Off," and "Crate Carrier Carnage."