Devlogs
AstraX 0.2: Changelog
AstraXA downloadable game for Windows, macOS, and Linux
Here is a list of all changes since the last official release (0.1). Thanks for checking it out!
Version 0.2
- Ship HUD Redesign featuring Notifications & VoiceMessages
- Docking functionality to replenish fuel & oxygen
- Basic Resource Collection, there are 4 ores that you can collect now
- Inventories
- Game Over State
- Complete UI/HUD Reskin
- Spacecraft now deplete both fuel & oxygen (refill by docking at a station)
- Target Lists with pointers rotating to the direction of the target
- Better internal orbit definitions
- Configurable and rotatable textures for planet graphics
- Many minor UI/UX improvements
Version 0.1.1 (unreleased)
- Explorable Satellites & Wrecks and corresponding Traits
- Radiation Mechanics
- Planet Traits as TechTree with many trait inter-dependencies (originally for 0.2)
- Generation of planets/satellites via "name spaces"
- Early Ship HUD
- Name randomizer for discoverable objects
- Planet graphics redux
- Galactic background (only works for the sector you spawned in)
- Lots of internal changes