Devlogs
4/3 - Voidglor (2)
4/3 - Voidglor (2)
- Room same as previous, except for low-hanging ceiling chains. If Punks cross to middle of room, a 20 ft. deep pit trap opens with ten 8 ft. tall iron spikes.
- Pit Trap - AGIL STAT CHECK to avoid/INTL STAT CHECK to check/deactivate.
- If avoided, Punks deftly grab on overhead chains and move to safety.
- If failed, Player rolls 1d6 to see how many spikes injure Punk for 2d6 VIG HP DMG. If Player rolls a 5 or 6, they are spared but must climb out of pit (AGIL STAT CHECK).
- Wooden door to east—unlocked.
- Yuki isn’t present.