Posted July 31, 2023 by Samuel Sousa
#3D #Retro #Puzzle #Narrative #1st Person #Black and White
This update brings many of hours into optimization work. Although the project was already running good enough on a regular PC this update will make it run a lot better than it did before and run a lot smoother on the old OUYA.
This achievement required a restructuring of the project, creating a custom vertex format and filtering the whole 3D points and textures into a system of static and dynamic vertex buffers. ...Something that reminds me of coding in OpenGL...
A shout out to Nachoz12341 and the rest of the OUYA Saviours members who gave me a few pointers on how to achieve this.
See ya!