Devlogs
Beta 0.11
Changelog: b0.11 [3-31-23]:
- Changed the way the changelog script worked; split it into two.
- Gave settings its own section of the Statistics scene.
- Made the setting toggles in the Statistics scene actually work.
- Added an option to turn off post processing.
- Tweaked the button pressing sound.
- Changed the Title Screen button from "Statistics" to "Settings and Statistics".
- Made players explode into fragments when they are destroyed.
- Fixed the time display blocking the back buttons on several scenes.
- Made the Changelog use four spaces instead of tabs.
- Made the "Settings and Statistics" and "Changelog" scenes use a scroll view
- to scroll.
- Made Level 3.3 harder. (!?!?!?)
- Fixed a lighting issue in Level 3.8.
- Fixed the Chapter 4 Complete scene returning to the Title Screen.
- Let Space be a jump button and "N" be the next level button based on feedback.
- Made the Small Box Resetter only activate with a player.
- Made fragments have shadow casters with a script found on Reddit: https://www.reddit.com/r/Unity2D/comments/njxlc3/.
- Added the Demolition Simulator Scene and related scripts.
- Made boxes clicked in menus explode and go to the Demolition Simulator Scene.
- Added text hinting to this behavior in the More Coming Soon Scene.
- Changed several canvases to be pixel perfect.
- Made the Chapter Complete Scenes have post-processing by making their cameras prefabs.
- Added lighting and Demolition Simulator capabilities to the Chapter Complete Scenes.
- Changed the compilation settings in the Player Settings from "Mono" to "IL2CPP"
- for Windows and Linux.
- Added an FPS counter toggleable with "F" using a script found on Unity Answers: https://answers.unity.com/questions/46745/.
- Got rid of some rogue buttons in Level 4.2.
- Made the ground extend further down in Level 4.6.
- Made the Collectible in Level 4.1 not as infuriating to collect.
- Fixed Level 1.1 light streaming in.
- Fixed Level 1.5 Collectible.
- Fixed the weird jittering button glitch.
- Fixed Level 2.9 magnetizing to retracted stake.
- Fixed Level 2.10 shadow caster issues.
- Made enter go to next level on Chapter Complete Scenes.
- Made only the normal player start on metal in Level 3.2.
- Added more metal by the normal player box detector in Level 3.3.
- Fixed Level 3.4 light streaming in.
- Fixed Level 3.4 softlock.
- Made skipping a level nullify the time.
- Made the 3.6 collectible easier to collect.
- Fixed void in Level 3.7.
- Made sliding stake not kill small box on slow frame rates.
- Made player hitboxes slightly smaller.
- Made the fade transitions have a transition time for smoother fades.
- Made stakes and activators run on FixedUpdate().
- Made buttons use SmoothStep instead of Lerp.