Devlogs
New Attenuation Model
The attenuation model has been changed for all shaders now. You will notice better control that fits a "2D style" game.
- The falloff variable now is simply in the range 0 to 1. When it is at 1 the edge of the light will be "hard".
- Intensity is more intuitive now and when set to 0 it the light will be completely off.