Devlogs
Mar. 26 - Apr. 1
illucidA downloadable game for Windows and macOS
As decided in last team meeting (Mar. 27), this week we are polishing our levels and prepare for the final demo.
Developer Log
- Mar. 26: make models with texture cuttable
- Mar. 29:
- fix based on feedback: stair, player movement
- add hotdog as a cuttable object (replace the cube in EdgeCut bridge room)
- Mar. 30:
- update model in Superview Level
- Update laser logic in Superview Level
- Redo close/open eye animation frames
- Mar. 31:
- Add scale model to EdgeCut level room3 (lever)
- Scale arm now can move according to weight change
- Apr. 1:
- finish EdgeCut level room3 by fixing issue that key will go back but stay targetable
- add rig animation to Edge cut intro level
- made and integrate tutorial player animation and loop