Posted April 02, 2023 by shiftBacktick
Fishyphus is a fishing horror game being developed for Games for Blind Gamers 2. It’s a love letter to everyone who asked me to add sea critters to my game S.E.A. despite never getting that far.
My objective for the first 24 hours of the jam was to carve out as large of a vertical slice as possible. In this first playable build, the boat is drivable and the reaper is in chase. It also includes basic audio, graphics, and user interface elements.
After getting set up with my template project and finalizing my game design document yesterday, here’s what I completed today:
I’m excited for the pace that I’ve set for this project already. For the next build I’d like to add collectible fish that increment the high score. Ultimately these will just be placeholders for a fully developed fishing minigame. However, this work will unblock other tasks related to sound design, haptics, and graphics in upcoming sprints.