Posted October 07, 2018 by Squidsheep
So the main menus had a little visual tweak. This mainlys acts as a mockup of what the final thing will looklike, plus to add a little visual flare to the ugly thing I’ve been looking at for a while.
I finally did it. Sure, it was somthing I should have added way earlier on, but I was somewhat experimenting with certain views. So yeah, the cameras now zoomed in, and it follows the player. Probably gonna make some changes to it, feels a bit clunky currently.
Fixed Rocket mussel flash Re-intergrated auto weapon switching Fixed Laser mussel flash
So why am I focusing on visuals? Currently, I’m focusing on adding a lil bit of polish to the game, in it’s current state, its not exactly the best looking thing.
However, after that is done, I only have 2/3 pieces of content I want to add, before I start making the levels, this will include a new destructible, a new enemy, and depending how I want to stucture development, the final (and only) boss.
So yeah, development is going smoothly, and i’m still confident about, releasing in first quarter of 2019.