Devlogs
Update 0.24 - October-06-2018
BUGS_AND_CRASHES:
- Fixed axes and spears not attacking crates.
- Fixed: Enemies trampling or otherwise knocking back the player onto a trap or into a corner and crashing game (not on tileIndex).
- Fixed: Very specific crash when shooting a projectile that causes a status effect ex. life spike at a reflecting golem standing on a trap.
- Fixed: Infectious Disease description
- Fixed: nests were spawning terrain around them ex. bones, upon reloading a level rather than just when they are initially created.
- Fixed: npcs were not saving their mana on save/reload of levels (caused nests to continue spawning NPCs infinitely)
- Fixed: spider queen has a limited number of eggs to spawn so you can't farm her for infinite exp
- Fixed: killing the caster of smite or fire storm should now correctly remove targeting squares (this was caused by another one of those timing issues, since it only occurred w/ damage dealt from status effects ex. infectious disease or life spike).
- As a side note, recent fixes to bugs have tightened up a lot of this timing stuff so please report if you are still getting killed and appear to have HP remaining along w/ a description of what you think killed you + what you think healed you simultaneously. Leveling up at some time as dying is currently a known example of this.
MISC:
- Fire cast atop ice will now destroy the ice.
- Characters that are immobile i.e. trapped in a bear trap, cannot be knocked back.
- Flying characters (including player) will not be knocked back on slippery surfaces.
NEW_TALENT_MENU:
- Still very temporary at this point (all UI stuff will remain temporary for a long time as underlying stats and mechanics keep changing).
- Scrolls if the num talents in either column are exceeded so should not have issues anymore of getting to many talents and spilling out.
- Shows the your current talent level / max talent level.