Posted March 31, 2023 by Martin Nerurkar
#update #design
Hello my lovely witches,
I've been dreaming of a physical edition of The Mending Circle for a while now but I've always felt the game needed some improvements before it was ready for it. I'm incredibly proud of the game and I think it does a really good job at what it set out to do. But I am a very critical creative and I've carried two points of criticism with me for a while now:
Neither one of these things is in bad by themselves. However I want the game to enable stories that can be started and played in a single evening of 3-4 hours. And in that light, both more focused scenes and an accelerated setup process will help get to the game there. So I've decided to start looking more closely at these issues to try and come up with some changes to get the game closer to its best shape.
And today I want to present to you a possible approach, to the first issue:
The Weaver not only opens the scene but also has the responsibility to close the scene. They have to pay attention to when the scene's central question was answered and wrap things up accordingly. That means they'll basically have the first and last word of their scene.
There are at most a total of 13 active scenes (not counting montages). After the end of the 13th scene, if the Torn wasn't fully healed, then the calamity comes to pass. However for each healed Gap on the Wound Sigil the players (starting with the next Weaver) get to add a "...but" to the calamity. ("...but rift between Jin and Sable will be mended eventually" "...but fewer people are affected..."). This gives us a sort of gradient of loss, or partial victories, which feels important for a game that is so positive.
Montages now seek to answer the question "How does the Torn...?" and they are fixed to four snapshots, each one spaced apart by a significant amount of time (think days, weeks or even months). The Weaver begins with the first snapshot, followed by the other two players (in order) and finally closes with the fourth snapshot, thus mirroring the opening and closing of Active Scenes.
And that's the current first draft for problem number 1. If you have some play experience with the game, I'd love your thoughts. And if you're planning to run a session soon, why not give these variant rules a try! I'd love to hear your thoughts. And if you're curious, stay tuned for a post about problem number 2 - published whenever I have an (at least) solid approach to the problem.
Until then, my darlings,
💜 Martin