Posted March 31, 2023 by znik
Thanks to everyone who tried the game, and especially those who shared feedback!
There is a small update before the weekend, including a few features and balance changes.
Features
Players have been complaining that it is not easy and comfortable to make a choice to fire a mercenary when a new, better one drops.
Additionally, some players feel restricted by a single set of mercenaries that has to be universal, being able to fight any types and combinations of monsters. Different monsters have different resistances/damage types, but it is tricky to leverage this knowledge with a single group of 3 mercenaries.
To mitigate both issues, the mercenary count is now unlimited. Instead, the player can choose up to 3 mercenaries for each battle. The choice is saved per monster group and per manual/auto battle option, so you can specialize without having to adjust the group every battle. For a faster battle start, you can simply press Enter when the dialog pops up.
Additionally, you can now rename your companions via the "⋮" button on the companion page. This should help with distinguishing between companions with the same original name.
Balance