Posted March 30, 2023 by auranym
new features:
- the player: I tried to make movement snappy and bouncy, both with handling and animation. there is a 3-tile jump-height, and wall cling. I'm hoping to learn how the little grasshopper "feels" to play. I may also improve the falling and landing animations.
- basic cave generation: right now, the game simply generates a near-empty caves. this takes about four seconds, which is a lot of time without a loading screen... anyways, it's intentionally boxy, to prevent excess jumping and to allow the player to traverse all of it from anywhere.
questions for feedback:
- did the game load for you?
- how does the player "feel"? do jumps, wall-clings, and wall-jumps feel fair? is the movement speed right for the size of the screen?
- thoughts on the basic structure of the cave? how easy/difficult is it to learn the layout? at any point were you unable to go somewhere? if so, please post the seed!
todo:
- loading screen, even a rudimentary one. this non-trivial though, since I can't do heavy computations on a different thread (I want this game to work in browsers). meaning, I'll have to come up with a single-threaded solution... ouch!
- more decorations. some in the foreground, some parallax, additional types besides rocks.
- movement particles for the player ("dust" when they jump, land, and run)