Posted March 29, 2023 by DaveRiha008
#mff-gdintro-2023-t
Date: 29.3. 2023
Activity: Tasted the importance of juiciness in games and its gigantic effect on the feeling of the game. In reaction upgraded simple breakout game with juicy effects.
Notes: Implemented only a few of changes since I have the feeling I would be able to implement all others after reading the documentation. All changes implemented: Added colors (bricks' color based on their column and row), Camera shake after hitting a brick, Big bricks entrance with multiple effects, Ball contact effect (scale + color), Brick destroy effect (falling and fading instead of just disappearing). I didn't expect it, but this was really fun to implement and see the changes in the game (absolutely stupid amount of screen shake + extremely vibrant color changes :D)
Invested hours: Lab ~ 1 hour
At home ~ 45 mins
Outcome: Build of Breakout game with all the mentioned effects. About 100x more enjoyable than the original version.