Devlogs
0.3.5 P2 - Bugfix Patch 5
Good evening!
I've released another bugfix patch. Most of these are minor, but it's still recommended to get the new version and move your save folder over. As always, the fixed version has replaced the main download, or you can just get it on this page.
IMPORTANT EDIT: As of 11:13 PM EST on the same day, I uploaded a fix for this fix, as it didn't address all the issues it was supposed to address. This does include a fairly major bug, so I would download this one.
BUGFIXES:
- Prevented stairs in the Nortahn watchtower from breaking physics. If you have already broken physics and are stuck on top of the wall, you can get down by moving to the wall tile above/below the stairwell.
- Challenger Bone Mages have gotten over their crippling fear of healing spells stemming from their previous role in another popular JRPG series, and now are properly healed by Heart of Gold (for half the usual value), instead of harmed.
- Second Fix: After receiving complaints that the eastern watchtower roof prevents anyone from walking on it properly, Aida had it replaced with a walkable one. As such, it should no longer softlock you, even if you've already saved on top of it.
- Second Fix: Even after being given a stern warning and then a final warning, the uncanny sound of malicious creeping darkness kept sneaking out of the Dead Tree Grove with Brill every time she left after completing The Dead Tree Grove. Clearly, drastic measures were required; as such, it has been given the dreaded stern final warning, and should properly go away after leaving the Grove now.
TEXT FIXES:
- The creators of iSmash v3 accidentally wrote down "Freeze Ray" twice in its arcane documentation. This has been rectified, so Checking iSmash v3 will now show "Discharge" instead of "Freeze Ray" next to the data for Discharge.
- A few quest names have been altered a little to prevent cutoff.