Devlogs
Changelog - v1.2.3
New
Changes
- Sniper weapon now slows your movement while holding the attack button.
- Sniper weapon now deals maximum damage to all enemies pierced by it, instead of only the nearest enemy to the crosshair.
- Slashed bullet damage on enemies has been increased from the bullet's damage output —> 10% of the enemy's max health.
- Damage dealt to enemies via deflected bullets was unreliable at higher levels. This change is also meant to incentivize the player to use it more often.
- Boss enemies are now guaranteed to drop either silver, gold, or platinum tier accessories. If Omni-Chaos is enabled, boss enemies drop two accessories.
- Rare enemies now drop accessories, and the rarity is determined by difficulty. If Omni-Chaos is enabled, rare enemies drop at least two.
Fixes
- Fixed an oversight where the speed and range of homing bullets and big bullets were also affected by main weapons' bullet speed.
- The minibar representing the spectrum meter below the player now properly changes hue.
- Fixed a bug that prevented enemies from taking damage from deflected bullets.