Posted March 28, 2023 by Setolyx
#Update #Bugfix
Today was another one of those days where I was just having a good time chatting with everybody and took my time tinkering with saving/loading. Managed to knock out a couple small issues with specific object types and overall am getting pretty close to having all the saving working properly. I'll be keeping manually-triggered saving through the menu available for a while, but eventually I will be removing this as a front-end feature and it will become auto-save and quitting-saves only.
But yeah! Kinda tired so I'll keep it brief, hoping to pick up my pace again tomorrow, or worst case just work on some stuff off stream again to keep the progress moving forward!
Just wanted to toss a very personal thank-you to everyone reading these dev logs, be this the first time you've read one, read every other, or every single one. It means a lot to me to see views on these devlogs and I genuinely hope that y'all enjoy reading the thoughts of this deranged lunatic game-dev. With that, here's the short changelog!
Changelog:
Known Issues: