Posted March 27, 2023 by Leeorg
Minor update following Krystle Design V2 release on 15 Mar 23.
V2.01 has squashed the following bugs:
- If the Tilemap Editor was used first and a tile greater than 63 was selected then if the Sprite Editor was subsequently used, the incorrect tile number would be displayed. Fixed.
- In the Font Editor, if the Inverse Font icon was selected, the character being edited failed to update on completion of the process. Fixed.
- In the Palette Editor, the Default Palette would update as if it were the palette being edited. Fixed.
-When Importing a Project, the directory being looked at was not restored causing a crash. Fixed.
Notes:
If updating from Krystle Designs V1.xx then please copy Px_Screen.sl2 from the Resource Folder into your Project folders that are in use - else your project cannot load. Change the 'x' to the Project number so P1_Screen.sl2, P2_Screen.sl2 or P3_Screen.sl2.
I've noted that a couple of my palette files appear corrupted with older versions of Krystle Designs. If you find this is the case - copy DEFAULT.PAL from the resource directory into your Project folder and rename as Px_Palette.pal - where again 'x' is your Project number.
As always - any issues, bugs, suggestions etc then please let me know!
Huge thanks to everyone who has downloaded and used Krystle Designs and an even bigger thank you to those who are supporting my coffee fund!