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About update 23.03.25

Renryuu: Ascension
A downloadable game for Windows, macOS, Linux, and Android

I saw quite a few negative comments about the new overview map system, and wanted to let you know that your feedback will not be ignored. I understand that the system became too complex and was probably too much for a playerbase and a game that doesn't focus on this kind of content. I won't "throw it all away" immedialtey, just because it didn't turn out to be a fan favorite, but I'll try to improve the system based on your feedback, to make it more fun.

The issue about Reputation, Faith, and other variables decreasing too fast can be fixed very easily. Currently I'm thinking about changing it to decrease by 2 every 5 minutes, instead of minus ~2,5 every 2,5 minutes. (Or maybe even lower would be better?)

I'm also considering to increase the reputation you get from request from 20 to 30 for easy requests, and from 30 to 50 for medium requests.

This way, you'd have much more time between visits to the overview map, and it doesn't become a constant chore. Which it wasn't supposed to be, but it turned out that way because the timers and productions aren't perfectly balanced yet.


I'm trying to find ways to improve the production of goods as well, but I'm not sure what the best solution is yet. Here are a few things I consider:

- The production speed can be increased to make productions less time intensive.

- While I don't think the individual storage limit should be removed, maybe the total max storage limit was overkill, and causes more frustration than it's worth.

- When a building is blocked due to the production of a resource at the individual storage limit, there should be an option to change the production, so that players don't have to bother to go to the storage screen and delete that one resource manually.

- I could make a few productions less complex, by removing some of the required materials.

- In some cases, it would be possible to change the production in such a way that it doesn't consume the required resource for it anymore. For example, instead of pickaxes disappearing when you mine a metal with them, it could become a requirement to have X pickaxes of that type. This would mean you only have to get the requirements once, and then you can always produce that resource without having to repeat the previous steps all the time.
In a similar way, I could change explorations so that they don't "consume" the soldiers anymore, but only require them.
These changes would reduce the amount of things you need to produce more than once.

An option to "pay someone" to automatically gather resources for you, or similar, don't sound like good solutions for the system to me.
A bulk production of resources was mentioned, however it's unlikely to get added. But I'll keep it in mind, while thinking about what I can do to improve the new system.

Were the battle skills not worth the effort because they're not powerful enough with the reputation bonus, and I should make them stronger, or will they be good enough once the work to increase reputation is reduced significantly?


I also received a few bug reports, with issues about false productions, a broken max storage amount, wrong units beind trained, and more. All problems are noted and will be checked and fixed.


Thanks to everyone who reports issues and gives me feedback for the new system, so that I can improve it.

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