Posted March 26, 2023 by Setolyx
#Update #Bugfix
So I forgot to actually do a devlog on last Wednesday, but not a tremendous amount got done that day as I ended up working on the game-ui equipment durability bars. I hadn't made them prefabs so I got that worked out, worked on making the main menu controller compatible, and fixed some small UI issues with the cursor and navigation with controller.
Today, I managed to get a decent chunk of tinkering done, fixed most of the stuff I had made notes on, and got to a point where I'm now starting to look at making sure the saving system works properly and establishing an autosave & save-on-quit functionality. Shouldn't be too tough at all!
Beyond the work done today, I still know there are some glaring issues with the controller navigation:
I will be working on a grid-based solution to this relatively soon, I'm just waiting until I have more properly designed my UI as I will likely need it to adhere to some sort of grid location system.
So basically next big things I'm working on are fully implementing the already developed saving system, and making absolutely sure the end of the tutorial is complete. (this includes actually leaving the world to the "next chapter", which for now will simply be the end of the tutorial zone demo). After I've reached this point, I'll do a bunch more testing & bug hunting, and start figuring out what I want to do with the UI & graphics style overall.
On the point of graphics, I will likely have no choice but to swap off of browser builds to instead have it run on desktop. Certain graphics limitations for webgl prevent me from being able to do more lighting-wise and as a result the game is limited in that aspect until I swap. So, at that point, I will start exploring options of making the game downloadable, including a potential migration over to steam (though i would like to wait to get it up there until after I have a more defined art style & things are embellished a bit). Either way the game will remain available here for as long as I can manage it, but at a certain point I will cap-off the content, likely into the beginning of the first chapter, and subsequent content will only be available in the full (paid) version of the game.
Either way, that's enough of my thinking out loud about things, here's them patch notes!
Day 9 Changelog:
Day 10 Changelog: