Posted March 25, 2023 by sitebender
- Added visual meter to show how long you need to hold up (doors, checkpoints, signs).
- Added different sprite to dropping platforms.
- Added settings toggle for saved memories.
- Added YOLO to not have checkpoints.
- Added notice to "First Leap" level to instruct players to hold up to look up.
- Added dead enemies to turn a different shade before they explode, so you know they're dead.
- Modified default health bar to have 10 visuals instead of 6, since the player has 100 health and takes damage by 10.