Devlogs
Mar. 5 - Mar. 11 Playtesting
illucidA downloadable game for Windows and macOS
This week we are preparing for playtesting sessions. We added an intro level for player control and were ready to add the new ability Edge-Cut.
Developer Log
- Mar. 5: Add check and restrictions for EdgeCut
- An object to be cut cannot be too close to the walls
- Mar. 6: up-down and target checking for EdgeCut
- An object to be cut cannot exceed the upper or lower bound of the cutter wall (from the player's view.)
- Mar. 7:
- EdgeCut updates
- support rotation
- new collision checking method
- enable objects to be cut recursively
- SuperView last room changed to a bowling room
- Mar. 9: Intro-level scene setup
- Mar. 10:
- Adding instructions for basic control (move, jump, pickup, drop)
- Fix the pause menu doesn't show up properly bug
- Support Edge-Cut with any direction
- Mar. 11:
- Add laser introduction in Intro-level
- Fix bug that objects after cut bot hold in the center
- update project setting/physics/layer collision matrix
- Fix bug that objects highlight behind wall and player can grab object behind the wall