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Dev Update #187

Summer Scent
A downloadable game for Windows, macOS, Linux, and Android

I finished posing scene 21. I've lost some time correcting a problem noticeable on about 20 renders. I had to correct and rerender these images. As always, that is a real pain because the files are pretty heavy and take a very long time to load.

The loading time is a direct consequence of an unoptimized asset library, with too many morphs, and gets worse as the number of characters (especially the ladies) in your scene increases. I'll have to do something about it. I'll have a lot of scenes with 4 or more characters and I can't afford to spend 20 minutes loading a file every time I have something to tweak. I'll probably have to rework the anatomy of the girls. I have about three different asset collections to handle the shape of their breasts. I'll have to get rid of two and only keep one. I hope I'll be able to make these changes unnoticeable because I'm pretty happy with the current "features" of my feminine cast.

That's something I'll have to look into once I'll be done with v0.6.3.

I started coding. Not much to say on that front. My proofreaders should receive the scripts by the middle of next week.

There are still about 70 images to render in scene 21. It should be done during next week's nights as well.

The quick sum up :

  • Day 6 Part 2 will contain 8 scenes (Scenes 19 to 26).
  • Scenes 19 to 21 are written and posed, and scenes 19 and 20 are fully rendered.
  • 21 647 words so far.
  • 377 lines of code.
  • 681 renders are planned, 681 shots are posed and 615 are rendered.
  • I'm working on coding scenes 19 to 21.

You can follow my progress on this Trello board.

Thank you for your support!

The Naughty Captain

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