Posted March 24, 2023 by OctothorpeFSU
Author: Christian Knight
Issue-
sound was played through a sound item on each individual item instead of trough a manager. there where no sounds for hovering over menu buttons, taking damage, etc. there was no enemy AI other then turret. there was no way for the player to increase there ammo count. No testing map to test features.
Fixes-
I added a sound manager so all sound effect can be controlled at once. I made it so each item such as (walking, reloading, shooting, etc.) files would hold there audio clip and call upon the sound manager to play there sounds. added sound to the menu buttons so the player gets an audio input when hovering over them. added a sandbox map for testing features (note not in build currently but may be added for player to get used to what's in the game if they wish when fully complete.) added ammo item that generates from a random rang of bullets for the player to pick up and add to current ammo. added an item spawner that can currently spawn ammo and keycards but can still have more items added to it such as weapons and healing items. worked on the start of the AI as secondary programmer for it ( the main AI programmer is Gabriel Alvarez - who will post and dev log about it later if he has not done so already). added bullet holes for visual appearance where the player hit and a shooting range in the sandbox scene(note not added for player use yet)
Added/Updated items below-
later update will add -
known issues working on -
Posted on 03/24/2023