Posted March 24, 2023 by HodgePodgeDL
*Edit* Tonights build was cursed as it had a few issues I am not comfortable with and the upload was getting marked as falsepositive virus by defender.
The complete overhaul of the graphical pipeline will be out with a bunch of new effects and a beefed up showcase room. I did want to keep it at a small size since it's only a single stage tech demo, so sadly I did leave a good deal out (and I was dealing with a bunch of nagging compiling issues for the new shaders). I did however sneak in quite a bit of new features I just know you degens would approve of. I'm really dig how well the volumetric lights and environmental controls came out. I will be just about everything you see here in the long overdue alpha 1.2