Devlogs
Fifth Playable Demo
New Features:
- Post-processing, ambient particles, and parallax add immersion to each level
- New sound direction and sound effects for enemies, environment, and Daisuke's actions
- New music track for the parade and after-parade levels
- New enemy type, the moth musume, which protects surrounding enemies with a shield that needs a heavy attack to break and runs away when scared - be sure to dash towards her to catch up!
- New VFX for enemies when they are killed, enemy rooms, lanterns, and more
- Up-air heavy to slash enemies above the player when jumping
- Revamped animations for Daisuke, bakenekos, and kappas
- Stylish new in-game HUD
- Parade level has been expanded with new platforming challenges
- New environment art for background buildings and breakable wall
- Upgrade screen has now moved to the end of levels and uses points gained from level rankings to upgrade stats
Bugs Fixed:
- Falling animation does not play on spawn
- Checkpoints always activate