Posted March 24, 2023 by LegendarySwordsman2
- Easy to setup plug and play solution -
This tool was developed with ease of use in mind, once the package has been imported if you're using the old input system then no further setup is required and you can run your game with no issues, however there is a bit of setup when using the new input system, look in Getting Started for more info.
- Easily view logs in build versions of your game -
All debug logs normally only viewable in the editor can now be viewed in game, timestamps are included for each log, warnings are highlighted in yellow & errors are highlighted in red, click on any log to expand it and view its stacktrace.
- View basic system info -
At the top of the debug console is a list of system info which includes the following:
- High Compatibility -
The BlazerTech Debug Console has been tested with a variety of screen sizes including ultrawide, and simulated phone and ipad screens.
- Automatic Log Files -
When the user quits the game all logs within the max log cap are stored in a txt file and saved at AppData/LocalLow/CompanyName/GameName/logs
- Customizability -
Under Edit > Project Settings > BlazerTech Debug Console is a list of settings, customizable settings include the following:
- Developed With Performance in Mind -
The BlazerTech Debug Console was developed with the goal to have an in game console that was both lightweight & functional, logs are only updated when the console is open, max logs are limited to prevent lag, and object pooling is used to make displaying new logs more efficient.