Posted March 22, 2023 by Hotel Twenty
##update ##mechanics
I have decided to keep the damage and difficulty multipliers on the first 2 playable segments of the game constant, regardless of difficulty you choose.
It was intended to be more of a minigame/playable intro to introduce players to the expected pace of the game over all.
This applies all the way up until the second boss of the main game [inside the building].
hmu if you have any questions... please :)