Posted March 22, 2023 by 404 found
Changelog:
- Component Changes:
- Reverted the Ka'het primary cooling size change
- Reverted the friendly fire explosion change
- Added the Control Transceiver and Reasoning Node to Sestor and Mereti trees
- Added the Cloaking Device to the list of "rarely appears in smugglers" components
- Fixed missing image for button for Cool Breeze
- Tweaked damage and energy costs of some weapons to match source material latest updates
- Sunbeam Turret damage: 78.9 -> 81.6
- Electron Beam Turret energy cost: 18 -> 24
- Electron Beam energy cost: 9 -> 12
- Tweaked velocity of some projectile based weapons
- Bombardment Cannon: 12 -> 24
- Thrasher Cannon: 9 -> 18
- Thunderhead Missile: 8 -> 16
- Fixed the issue of improperly implemented range for anti-missile turrets
- Fixed missing shield cooldown value for Liquid Sodium Cooler
- Gave armor regeneration cooldown modifiers to all modules that generate or remove heat
- Reduced level of batteries and solar panels so that they can be crafted without stars
- Made most components with Special availability Rare
- Pug, Quarg, Sheragi, Coalition, and Ka'het components will now rarely appear in smugglers
- Fixed bad hit detection for a few superweapons
- Fusion Cannon: ImpactType: HitAllTargets -> HitFirstTarget
- Plasma Packet Cannon: moved push effect from projectile to explosion
- Dragonflame Cannon: reduced projectile speed, changed bullet prefab
- Dragonflame Cannon: added a spawn trigger on hit
- Gave most shield generators the Energy Recharge modifier
- Gave all passive coolers the Weight modifier
- Added Inteference Plating to Pirates tech tree
- Added Command Center to Exiles tech tree
- Added Research Laboratory to Remnant tech tree
- Updated sprites for the Thunderhead Launcher and Wanderer Anti-Missile Turret
- Subject to revert: remade the layout of these components to better fit their shape
- Plasma Core
- Double Plasma Core
- Liquid Sodium Cooler
- Extra Large Interference Plating
- Ship Changes:
- Added the Courier to the Exiles faction
- Gave Coalition Civilians a starbase
- Reduced shields, armor, and energy regen of all Automata ships
- Reduced energy regen of Wanderer ships
- Reduced shields and armor of Derecho and Hurricane
- Tech Changes:
- Added Mark 4 variants of vanilla satellites to their respective tech trees
- Moved Dark Storm to a more accessible location on the Wanderers tech tree
- Moved Barb and Ionic Afterburner to more accessible locations on Syndicate tech tree
- Slightly reduced cost of smaller Remnant engines
- Moved Bombardment Cannon and Turret to Coalition Civilians tech tree
- Moved D-67 and D-91 shields to FW tech tree
- Added the Asteroid Scanner as a proof of concept to the Merchants tech tree
- Scanner type weapons capture drones, missiles, and some projectiles near the ship when fired