Posted March 24, 2023 by bl4st
I couldn't use Unity's built in particle system because of the lighting system and flexibility i needed, so i wrote a custom one. It is very simple but i can now have my particles textures sampled from my block's texture atlas with a random offset to have some level of variation for the particles. Also i can have the humidity and temperature sampled properly as well as the lighting for a cohesive look. Because i don't use any colliders in my game i couldn't simulate the physics for my particles. With my system i will be able to implement that later on.
I started to implement the pathfinding. Here you can see the path search slowed down as well as some examples of an entity using it.
Modeling / Animation
As you can see in the previous video, iI started to create the models for the entities and their animations, i am using the default minecraft textures so i had to do the uv mapping in Blender. I am not used to 3d modeling / uv mapping me and i can say that i fucking hate Blender.