Posted March 21, 2023 by Setolyx
#Update #Bugfix
So I sort of spent all this time and work making sure I swapped over to the new input system, but I completely forgot that I added full compatibility with controllers! I still need to work out some of the remaining issues with the cursor system I've built to navigate buttons & menus, but for player interaction within the world it does work quite well.
My UI properly updates depending on modes (and yes you can swap mid-session no problem), so you can always have accurate control descriptions. There may be issues with non-playstation controllers as I've only experimented with an older playstation controller, but I will be expanding my tests as time goes on to make sure all controller types (beyond the extreme ones like joysticks and VR controllers) are supported. I can't guarantee everything will be supported, but I would like to be sure the standard controllers out there can be used, and expand upon that as requested/required by players.
In further thought about accessibility, a question was brought up today during my stream about color-blindness settings. And I'd just like to repeat what I said, I'll definitely be including settings for color-blindness over time. I can't promise this right away, but by the 1.0 version of the game I'll have done a good bit of research and done my best to accommodate for folks who may not see the same colors I do. 👍
So yeah, without blathering further, here are the patch notes
Changelog:
Known problems: