Posted March 20, 2023 by Servelat
#new-version #dev-log
Hello, Raid Leaders! Time for the first update!
As it happens, the game was launched just in time for the Feedback Quest jam. Last two weeks were very insightful. It's quite easy to get caught up in development and ignore some of the obvious issues the game has - just because it is familiar to you and you have workarounds for all its issues.
And guess what? Actual players do not have those workarounds! Reading people's feedback and especially seeing people play on the stream was quite sobering. It is also curious to read about the game being kinda fun and promising, while most of the players actually ignored encounter rewards and never got to use elemental abilities - which are, from what I expected, the most fun thing in all of this. It is, indeed, understandable - I did a poor job explaining some of the things the game has to offer, and players got bored with the game before figuring those out. The balance was also built around 30+ minute raids, and most players were finished with the game after first 15 minutes because first 2-3 encouters were too easy.
Well, you live and you learn, even after 10 years of commercial gamedev experience!
There was no update last week, since I really got caught up in some real-life things. I mentioned before that I am moving to another contry to protect my unemployment and ability to work on this game as much as possible. This remains the case. However, I was still able to roll out this little patch to address the most critical issues. Here's what's new!
New Look
Settings Menu
Hints & UX Improvements