Posted October 02, 2018 by Moosadee
#game art
I managed to sneak in a little bit of coding time between the two classes I teach today. Unfortunately, I'm falling a bit short of my goal of "30 minutes of coding every day", but I have bills to pay and I get really dang tired. Oh well.
Today, I was working on character art. I really liked the game "air mail" and its minimalist style, so I am thinking of also making my sprites pretty simple.
Also apparently the newest version of GIMP won't let me save animated gifs, so I ended up writing a little Python program to test out my sprite animations for me. I know I could use some other graphics software, but I like GIMP for the most part.
This and any other spriting utilities I end up writing will go here: https://bitbucket.org/moosaderllc/pixel-art-toolkit/src/master/
I added a HUD object to the ezha framework, as well as a "percentage bar" widget for the player's health. I've been adjusting the HUD around some more, but it doesn't look good. I need to figure out how I want to display everything. Once I get some more graphics drawn, I think I will have a better idea of how I want it to look.
Here's more of a DOS-styled HUD, with a smaller game field viewport:
There's still more I want to do, but I'm also feeling tempted to work on other projects too. D'oh.