Posted March 20, 2023 by Beholdernx
Adrorium v0.10.4(Energy Update) Changelog =>Main features: - Electrolyzer, fuel cells, transformer - Fusion & singularity reactors - New precise building system - RCS nozzle effects - New suitdock, lift and deck elevator - Updated energy console - All blocks on inside - Rename ship command - Lots of multiplayer fixes - New items and item sprites - More modding options - Dismantling gets all items back =>Complete Changelog -corrected 'joied' typo -removed unused assets -updated version info -added disable creative for clients -added toggle creative command -fixed clients not registering damage -corrected flare description typo -removed 'Links' text from menu -made trader always have gold -corrected large coil typo -deactivated eject reactor option -fixed vehicle type saved incorrectly -added renameship command -implemented bring command -displayed the plant grow time -allowed concomitant crafter usage -fixed solar panel description -doubled edit ship hull speed -fixed non english locale causing warning -fixed incorrectly saved marker names -increased 4 times despawn distance -fixed player list not disappearing -hid oxygen warning when connecting -fixed some vehicles falling through planet -allowed picking items even if hand is full -added vacuum item -fixed bugged planet movement after looking at ladder -fixed incorrect held item in mp -lowered stat after death -balanced solar panel recipe and upgrade -corrected damaged cpu description -made rcs be on inside -updated all ship designs with new rcs -small tweaks to litro design -tweaks to screen model -made boosters be on the inside -updated all ship layouts with new booster -implemented rcs visual effects -started modeling the deck elevator -new fuel cell block -new electrolyzer block -doubled rocket stack size -new transformer block -2 new block modding properties -optimized configs for block gen/cons -small change to litro design -optimizations for console block code -updated config for turbines, reactor and generator -implemented states for electrolyzer and fuel cells -implemented transformer button states -nerfed turbines -added a hand crank generator item -added more energy console buttons -made spotlight be built on inside only -tweaked lod distances for some of the new blocks -fixed ap turrets sometimes firing through hull -blocked building outside ship -optimized the block placing code -made antennas be built on outside only -updates all ship designs with new antenna -coded inside check for blocks -added configs for new building system -made build overlap checks precise -optimized building code -added lerping effect when moving ghost block -optimized performance for building -added configs for block build position -updated build colliders for all blocks -made dismantling give 100% ingredients back -added dismantle recipes for all blocks -moved rail and plasma cannon recipes -updated modding docs -added a new fusion reactor -tweaked ship weapon names -doubled hull editing speed -tweaked some stacks -added a singularity reactor -updated litro and riroa with new elevator -finished the new deck elevator -renamed vertical mode to vtol mode -made clients spawn with 4 o2 pouches -tweaks to riroa design -fixed rcs effects sometimes hidden -new layout for energy console buttons -added sfx to deck elevator -added sound alarm disable button -started remodeling the lift -added basic lift behavior -tweaks to lift model -added buttons to lift -added player animation to lift -tweaks to lift model -implemented selectable lift destination -added sfx and item for new lift -added option to name lift locations -made renameship command not require creative -made lift be mp compatible -added lod model to lift -removed legacy elevators -added new model for the cargodoor -coded new cargodoor behavior -added sounds to the cargodoor -added cargodoor animations -finished the new updated cargodoor -started remodeling the suitdock -implemented suitdock interaction -made suitdock mp compatible -implemented saving for the suitdock -added o2 level info to suitdock -made suitdock replenish suit o2 gradually -added new suit components for crafting -implemented suit crafting at suitdock -updated station, litro and riroa designs -made clients spawn with suit ingredients -fixed reload ammo zone not interactable -added lift buttons to lod -fixed upgrade ingredients out of screen -implemented multiple recipe output -changed recipes to give back container -fixed incorrect shield order -reduced button press sound range -updated challenge ship with new suitdock -allowed some blocks on the exterior -made airlocks auto pressurize after docking -added the new suitdock to the tutorial -cleared few bugs and found others -rewrote cargodoor to be state based -updated ui texts -fixed giveitem command -added new model for suitdock -added new suit parts item images -fixed cargodoor commands not working -codded ship states for new reactors -optimized control panel code -added new energy console buttons -renamed Destroy suit to Take off suit -corrected 'zink' and 'atached' typos -added beholder plushie -fixed some blocks not working if missing water -fixed 'plmsa' typo -updated energy console buttons -updated the energy console model -fixed incorrect states for fusion buttons -fixed rover build area overlap -new icons for pcb, large coils and cpu -moved some recipes -added 8 new icons for electronics items -made damaged icon color reflect amount -added /setvehicleacceleration command -tested out a new player model -fixed sometimes no oxygen in rover -fixed starting with no o2 in some cases -fixed client creative option not working -fixed rover not updating position in mp -fixed rover colliders-mesh desync in mp -fixed rover stuck in mp -fixed zoom not resetting after swapping weapons -made backrecoil accept negative values -prevented crouching in esc menu -made projectile mesh and material modable -added new 3d models for projectiles -added modable particles to projectiles -added clip like loading ammo support for mods -added several modding options for projectiles -tweaks to menu texts -improved mouse and joystick sensitivity -updated no graphics mode parameters -started formatting the changelog -fixed mission markers not synced over mp -fixed missions not synced over mp -fixed mission panel not disappearing -increased wave interval to 30 minutes -tweaked motherboard recipe -reduced plastic in loot -fixed clients consuming 2 times more ammo -fixed wreckage position not synced -fixed clients able to open offline cargodoor -fixed clients not able to fire weapons -fixed duplicate mission ship spawn -lots and lots of playtesting -fixed 2 client mfm jump errors -formatted the changelog -updated menu texts -updated modding api -updated batch commands -prepared the executables <\pre>