Devlogs
Update: so much for September
Arbitrary deadline BTFO
Well, we made a big push to tackle all the unpleasant chores and get v0.2 out the door to alpha testers, and we pretty much did it, but gameplay needs a little more work. What's 2 more weeks? No one cares. No one will ever care if we give them a bad first impression because we're in a rush to release "something, anything". We're not a "rapid game construction" shop. It'll be ready when it's ready.
Status
- ✔Linux build is ready - should run on any 64-bit Linux distro.
- ✔Windows build should compile without much trouble now. Haven't tried yet :)
- ✔Lots of minor fixes, code cleanup, UI improvements, and some sound & music.
- ✔Revised core stats/skills and finalized the skillcheck system.
- ✔Level design & artwork are up to snuff for v0.2.
- Character creation overhaul half-done. Major code cleanup needed.
- Quest scripting is a big fat TODO... 2 down, 20 to go.
- Combat gameplay is the main focus. Adding a representative array of weapons & attacks, sounds & animations, action sequencing, unifying AI and UI, tightening up the attack context menu. Is good!
- Need more NPCs to fight, more items, and a rough pass at stat balancing. We need to keep testers busy long enough to find things to complain about.