Posted March 19, 2023 by Setolyx
#Update #Bugfix
Today was one of those days where I definitely felt like I was getting stuff done. Can't really verify that was the case but either way that's how it felt. Knocked out a few important issues noted by folks following the game, and a few issues I noted with the overall tutorial loop. Hopefully there are less edge cases of potential soft-locks, etc. Still working on the overall structure of things so when I move forward with the game I can either emulate the form of what I've done, or refactor for a more standard solution that I can apply across all chapters of the game.
There are still core mechanics of the game left out, such as actual unlocking of & traveling to next chapters of the game, as well as permanent unlocks that should be applied when defeating a boss for the first time. Each patch is sort of a warbly "ready but not" version of the game, and I'm thankful to those who try it out! Just know things are in a constant state of flux and with and input all things will be ironed out. ♥ Thanks for your time, and here are the patch notes..
Changelog:
As a lil' gentle reminder, if you ever want to see how a total self-educated amateur with attention issues and an iron will to make games does game dev, check out my stream over at twitch.tv/setolyx!