Devlogs
Massive Overhaul Version 2.0 Released!
Version 2.0 Changes
- Minimap in bottom right that shows enemies and trees
- This helps you make sure you don't get snuck up on >:)
- New name (game was previously Hammer Time!)
- Complete Rework of waves
- Old waves felt too slow, now the first two waves are only grunt enemies, and every next wave has more and more boss enemies
- Upgrades now appear after every wave, starting from the second wave
- Dynamic Jump size!
- Jump for as long as you hold the space bar down
- Grappling hook rework
- Grappling hook now tracks to enemy you grappled to, rather than their location at the time of grapple
- Made heart drop rate decrease as waves increase
- This way hearts don't become too easy to get
- Made adding health give you +2 max health instead of +1
- Added random size variation to boss enemies
- Removed Grapple Speed upgrade
- It didn't actually work, whoops
- Increased hammer cooldown
- Spamming the hammer led to broken gameplay
- Made red enemies also explode after being hit with a high speed when hitting the invisible walls
- Added Linux and MacOS Support, removed WebGL support
- WebGL had many issues such as being slow and having an extremely sensitive mouse. It was an inferior way to play the game so I made native builds for each major OS instead.
Minor Changes:
- Made high score update each time a new high score is reached
- Added snazzy intro logo for Rainy Elephant Studios
- Added neat little button that links to my itch page
- Custom button graphics :D
Files
OhMySquashMac2.0.zip 58 MB
OhMySquashLinux2.0.zip 49 MB
OhMySquashWin2.0.zip 48 MB