Devlogs
0.10.1 - Harder & Boomier
Pretty big balance pass, and 1 major bugfix
- Bugfix: Boomer explosions can now actually hurt the player!
- Boomers now do less damage than the max hp of a boomer, preventing mass chain explosions
- Enemy stat ups are now cumulative
- Previously, enemy stat ups were calculated like: baseStat * (upgrade1, upgrade2, upgrade3, etc)
- Now, enemy stat ups are calculated like: baseStat * upgrade1 * upgrade2 * upgrade 3
- Should result in a much steeper difficulty curve over time, and hopefully make infinitely powerup runs less common, if not impossible
- Laser quad beam is now only a tri beam
- Enemies spawn slightly slower
- Starting battery capacity has been increased slightly
- Slight nerf to freezing
- Tank upgrades (max hp, reduced damage, etc.) nerfed
- Tweaks to many enemy starting stats
Thanks so much for all the helpful feedback! Keep it coming, and I'll keep balancing/making changes!