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Juice Oracle - Pocketfold Update

Juice Oracle
A downloadable Oracle

Another Pocketfold update as I continue to tinker and test.

Last time, I added a D&D 5e encounter table. After playing with it a bit, I decided I didn't like it for a few reasons. It seemed too limiting and required a bunch of different dice, so I scrapped that idea. Instead, I added Creature Description and Creature Abilities from Tana's Creature Crafter. This is much more versatile and system agnostic, I am liking this change a lot.

The newest feature to this version is the Immersion Tables. Roll on this to see what your character sees, hears, smells, or feels. There is also a column to determine where this sense comes from, and what effect it has on your character.

For example, you might roll that you see something "Colorful on the ground at it cheers you up". Maybe that means flowers? Some combos might not make sense at first ("You feel something sticky in the distance and it angers you"), but if you are creative you can twist it (Maybe you have a feeling of anger that sticks with you for a while).

I had a small square of space in the lower right corner, so I added a compass. Roll 1d100, and use the value on the compass as the upper limit. For example, 1-12 means north, 49-60 means south. 97-100 either means your target is where you are currently, or it means you don't know.

Also, I reordered and renumbered the tables. Previously I had a bunch of tables numbered with 10 at the top and 1 at the bottom, to indicate that "higher is better" (with more favorable results at the top). My intent with this was to help assist with the "Advantage / Disadvantage" rolls, however in reality I kept finding myself getting tripped up by the inconsistencies. Some tables were numbered ascending, some descending, and when I was switching tables a lot during play, it bugged me. So now its all consistent.

Finally, I reordered the pages. I'm still tinkering with this (and if you have suggestions, let me know!). The pocketfold format is very versatile in how it can be folded, and this ordering is designed to streamline things a bit.

I noticed while playing that the most common things I roll for are scale / details for inspirational ideas, and RE/PTP. So these are the front and back pages. Opening it up will have Objective/Focus, for getting an adventure started, along with the Fate Check / Next Scene.

Flipping the left pane open reveals the Behavior Check. Why is it buried in there? Because if you fold the right side back over again, then Behavior/Combat will be on the left, and RE/PTP will be on the right; perfect for a combat scenario.

Likewise, if you open it up such that Encounter/Inspiration is on the right, and fold the left side over, Scale/Detail will be on the left, which is perfect for an exploration scenario.

Enjoy! And thanks for the comments :)

Files

  • juice_mini_8_5_pocketfold.pdf 582 kB
    Mar 18, 2023
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