Posted March 18, 2023 by Urizenic
I've spent some time giving /hack a serious overhaul. As you may recall, I wrote this while sick with the flu, and while I think the concept is still solid, some of the execution was pretty lacking. So in addition to some minor wording tweaks, the highlights are:
I gave some serious thought to increasing chances of attack crits, but the results were messy on a lot of levels. In the end, I decided to leave crits and fumbles on max rolls and 1s, respectively. So bigger weapons have a smaller chance of getting crits on their own, but they have higher average damage and are able impose more punishing consequences on defence crits, which will happen relatively more frequently. This also adds a little bit of a strategic layer when it comes to selecting weapons--do you want to get less powerful effects more often, or have the opportunity for bigger effects?-- without a lot of ad hoc mechanics.
I hope you enjoy this updated version! If you have any questions or suggestions, please get in touch!