Posted March 18, 2023 by Monarch Games Net
#Treasure #Simulation #First-person #Exploration #Puzzle #Nature #Strategy #Open-world #Sandbox #Indie
We'll start by saying thanks to everyone who has been supportive both with gameplay feedback, compliments, and suggestions. Things are coming along and hopefully we'll be able to knock out most of the big-ticket items soon but it may take time. Our official Demo date will be:
Once the deadline hits, we'll see how far this project goes and make a determination where it leads. In terms of our roadmap, we don't have one. But in general the dream is to make it for Nintendo Switch, hopefully.
Other milestone goals we have are:
We'll see how far it goes, these are tenuous at best. It could be a few months or years depending on how well the core mechanics work out.
You'll notice in the corner there's a week number. This is now auto-generated so anytime you play the game, you can see how far the builds are and if it's been updated or not. This helps us keep track of progress and ensure quality as well as keep you up to date.
The good news is we've fixed all the showstoppers, including the "BAG IS FULL" error people had been getting. You should be able to progress
without any hinderances but our next step is to implement upgrades. There's probably about 10 minutes of gameplay total at the moment,
we'll need to keep adding perks and prices to keep it going past that.
Max distance: 200 - Too much
Max distance: 1000 - Too litte
Max distance: 800 -Just right (maybe)
Max distance: 400 - Not published but after taking screenshots I think I like this better.
We also added fog. It's been kept subtle for the sake of depth and not something I wanted to steal attention away from
with regards to the rest of its elements. After a few iterations I realized too late we should've probably pushed it more and so we did but
you won't see it until next week (sorry).
For giggles our Design guide
was updated with these screenshots and we're currently experimenting with differnt looks.
We also started playing with UI shapes. I realized from looking at other UI how the pill shape is too common and wondered if we could try some
other one instead? If we stick to the idea of round elements in the foreground and polygonal in the back, we'd have more depth between the game
and user interface.
But these take a backseat to bigger issues such as
bug fixes and gameplay. For now you can see what they look like and help decide which ones you like better, there are still more shapes to try
before finding the one that helps make the game stand out more. When it comes to what that new shape might be, it's very hit or miss.
For Task Tracker we've updated links with a new encoding for security in the address bar. It means all the old links won't work anymore. While
we've updated some of our pages if you see any errors, let us know so we can update them.
SIGN UP FREE: Use Task Tracker Pro to start managing your projects
So much more to say, but it's time to sign off. We'll continue to focus on one main thing each week while addressing bugs as we go. When you get a chance, check out our links to this and all our other projects. As always, to be continued...
Weekly playthroughs:
Check out our YouTube channel and subscribe for updates.
Task Tracker Pro Checklist (link):
Check out our progress on Task Tacker Pro | Progress 49% Count(82/166) :
Star Kingdom GT Demo (link):
Star Kingdom GT Demo (check out our other game, a space stratgey in the works)
Monarchgames.net (link): Our website (for more on what we're up to!)